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Base Vray Mtl Shader value0.8 *0.5  ,chrome Mtl (Ref1.0)

renderd with Vray 

This image is a 3D object ball rendering test image at the location where taken HDRI shooting.

Rendered with Vray.

Combine Hdr images

Four directions by 90 degrees, 3 exposure images, 12 pieces connected by PTgui. Exposure compensation for HDRI images.
The images below are HDRI images that are shot.

I put the 12 HDRI images below so you can test it. The weather is cloudy but the results are not bad.
It's not always a good day. 

Rendering

Different metal material HDRI light test rendering image.
Day, sunset, studio, cloudy day, night,

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​In the future, we will set up the HDRI image from morning to night and set the turntable to test the change setting of the light for the basic standard lighting setup of 3D work.
We will check for errors and texture errors through a light test of all 3D model operations.

sunset_Metalshading_v01
DN_Metalshading_v01
inner_Metalshading_v01

Test rendering using Hdri   (Test Model Smurf)

Adjust Metal Mtl shader (hdri rendering using Vray)

I was modeling an AI robot, and I painted the robot's props for its material and then re-rendered the HDRI light.
If you used HDRI Studio light in this image, I made some edits to get good reflections and brightness of light.

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