[Monkey King] Chracter HDR Relighting 6 Seperate Preset NukeGizmo Guide
- Jason Lee
- Jan 7, 2017
- 1 min read

{Renderman AOV]

Lighting Base Node combine

1.Preset control
Look catch information every other shot screen shot preser apply.
- Front, side, rear and partial information stored Chr (This part must be up devl) Lookdevl lighting sample is stored.

2. Value Value
Value value can be set to gamma Value per shot. Default is 1.7.

3. AOV Default Pass Lighting
Basically parkland to be reset after each shot from Pass.
Ex: If the value is 0, the setting for the Pass is 0. Diffuse: Diffuse Value You can set the value. Diffuse_indirect: GI lighting setting can be used.
Spec: Spec Value You can set the value.

4. Relighting use
Makes sure the ON will be taking rewriting. 3 is rendered possible to come to light focused less on D. This control can be.
A Blur Reduce
hdr map blur + sharp parkland setting only. The default value is 300. Reasonably appear smooth.

B. Hdr_intensity
The sum of intensity values for hdr lighting. You can make settings for the light Roughness Value.
C Hdr seperate
Split into six angularmap sswi clear. Env - no rotation value is. By default, the cube is divided into a top, bottom, side (1234).
There are some locations may change every * tip shot.

- Each figure is pulled over light image by light position. phenomenon still occurs in Diffc problems with cracking in the background of the TEST -v1 ***
- Used to be a little on the Edge Rim and bugwak
Env + Key + GI


Lead Lighting TD l 2.5 & 3D Compositing Artist
Jason Minwon Lee
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