[Mr.go] Renderman Shading & Lighting and Gizmo Set up in nuke
- Jason Lee
- Jan 3, 2017
- 1 min read

-introduction-
Hi Minwon Lee for Lookdevloment
The control point of all controls is set up with the same structure as the Randerman WetFur Shader.
Using wet fur from an existing base gorilla nuke node. Wet hair light and hair light amount Accumulated reflection When the hairs are gathered, you can adjust the intensity of the reflection from the point where the hairs start to the tip of the last part of the hairs to look at the shot.

-Wetfur TAB-
The connection node below is the default setup. If you see Connection Error, renderman has a bad pass or the connection channel is not connected.
Since the Fur6 channel plays an important role in the wetfur node, I would like to get a better understanding of the channel fur6 by checking the wetfur shading PDF written by me.
The Base RGB mask must have a DiffDIR mask attached.
You can adjust the color of all hairs at once.


-Wetfur control-
You adjust the environmental reflections of the hair color, light quantity and fur from the beginning to the end of the hair to make a look enhancement to the shot.

-Wetfur Spec IND-
spec INDirect node for specification.

-Wetfur DepthValue- You can adjust the area of the hair by adjusting the Min Max value for the wet hair.
Please refer to the weffur shading PDF for more information about this adjustment tab.

Thank you.
Contact
leeminwon@gmail.com.
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