Stadium & Crowd Lighting and nuke Gizmo Setup Guide
- Jason Lee
- Jan 2, 2017
- 3 min read

LDV stadium and crowd BOX Guide Document
Lookdevlpoment with RND l FX
Scene settings
□ Open the template file in Maya. □ Organization of Oriners Scene

- scenes naming structure -
Shotname_0010_crowd_v01_w01.mb (If the stadium and the crowd come together or only the crowd comes out) Shotname_0010_Stadium_v01_w01.mb (If only the stadium is available)
Maya Scene template
ID setup scenes
/show/mrgo/asset/env/jamsil1/lookdev/dev/scenes/Jamsil2_model_template_ID_v04.mb
Stadium _template
/show/mrgo/asset/env/jamsil1/lookdev/dev/scenes/Jamsil2_Lights_template.mb
-
--- Light Group ----
Day light group * Day Turns on scene. NightLight Group * Night Turns on the scene. Vip Light group * The vip lights are always on. The vip light is in a state that is not affected by all the crowd archive files. When the crowd shakes the straw, the render time rises sharply.
Indirect vip
Only vip from env is linked to radiosity. Vip The room is too high to see the big effect, State. If necessary, turn on radiosity and it will work.
----- Crowd rib box -----
* For each shot, you have to specify the archive file in the Crowd path. * Hide files without archives per shot
--Crowd_ds
--Crowd_nc
--Crowd_p
--Crowd_O
--Crowd_90f
---- Crowd_ref file
-render template: Crowd
----- 3D rendering Crowd data Check points ---
Render template ..
/ Show / mrgo / asset / env / spectator / crowd / pub / Jamsil2 Render_template.mb
Nomal - Flogging with flags (OAT, JND. Cheer-flag bass (SMT, BMT, ODR, etc. Speedramp - high speed shots (flag stairway corridor missing)
LDV stadium l Crowd Box v3


-LDV crowd BOX v3
□ It consists of 4 tabs in total
0. Render info: renderign Setting information is entered.
1. Light tab: You can control fog setting and lighting setting.
2. Stadium: You can control the value through the ID channel of the stadium. (Keep updating later)
3. crowd tab: You can set the variation of the crowd.
-Lights Tab

1.Light tab First part black part and Fog setting HDRI Light ALL can be set.
The important part in this part is the black part too. Because the first rendering image is gamma 2.2
By adjusting the gamma gain in the black_P part to fit the original plate,
It matches.
You can adjust the color tone to the plate by Gamma value.
2. nomal Y-90black Point This value will be increased only for the whole black part in case the indirect value is not reached.
Of course, the crowd will get all the value.
3. Setting the final erection depth due to the light
Please adjust the environmental energy value with hdr
Key lights make the difference between the first floor and the second floor more clear.
4. When the total tone and brightness of the plate and the stadium rise up to 3 times, you will get a nice depth of light.

⦁ It is six stadium lights. The direction of this part is the reference point of the vip room. have.

---vip lights ----
viIn the vip room, you can set the light value per layer. You can set Glow ON.OFF on vip light.

- Stadium TAB -
Stadium ID is controlable by part. It is divided into VIP part and stadium part. I beam value has been added to Stadium part.

--crowd TAB---
You can control all parts of crowd.It is set to mix the original crowd color value because of the shadows where shader falls heavily.If the Mix value is set too high, the light contrast will be lost.Mix settings can be set by crowd part.


-LDV crowd BOX v3
Goodluck crowd Team
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