Ship and Ocean RElighting set up in Nuke
- Jason Lee
- Jan 13, 2017
- 2 min read

-Introduction-
Hello , I am Minwon.Lee from Lighting LookDevelopment.
You can control the lighting of many ships and each ship. If you have set all the settings as Maya's light settings, please check the Maya setting information before viewing this PDF Document.
-ship Standard comp Node in nuke-

It is the default nuke node of ship of prologue shot. Light has 20 total HDRs and can adjust the diff and spec of each light.

-Pick Friend ship-
This tab will allow you to separate and control the ships at any time if you need them. You can identify the names of all the boats so you can separate only the boat you want.

-sample comp-
There are many boats. I connected the nodes with a test. All lights can be interlocked and adjusted very successfully. Of course you can control Ocean.

-Light contorol panel-
You can control all 20 lights of each ship. Here it is. Check it out a little bit faster and you'll be able to control the intensity and color of the light more nicely.

-Mastsail control panel-
If you check mastsail_spec_grd in the LDV box, you can adjust the HDR and key light of the sail at once, which can be used for each shot to save the volume of the sail.

HDR and key light can adjust the intensity of light and specification of sail and boat body separately.

-Conecting Torchlight Node-
The light of a fireplace or a lamp is a fire light, so if you look at the prologue plate You can see it blinking irregularly. To give the same representation in 3D, you can use the TorchLight node to express irregular flickering.

If MinValue and maxValue are given appropriate values and timeScale is given, the key will be irregularly matched to the time.
To do this, click add expression on the gain or gamma of the light except HDR and key [TorchLight.result1.left]. The values of Result 1 ~ 4 can be randomly assigned to four different types.
-Ship slelect ID BOX-
Here is an ID Box that allows you to control each object on the ship. You can subdivide each object in the ship and control the values as needed.

-Connecting OCean NODE-

Ocean Gizmo uses the light control panel and the shader panel to select the relighting gizmo.
Each plate has a color temperature difference too much,
so adjust it with each of the boats.
The lighting panel can be controlled in the same way as the Maya setting. The shader panel is also set to match the renderman shader controller.
Please check the renderman ocean shader settings PDF before adjusting the shader panel.
-Ocean preset-
There are 6 presets stored in the preset.

-Ocean Lighting pannel-
Lighting allows the panel to control all light intensity and color in the ocean.

-Shader pannel-
Here you can control Env's Light spec, MeshForm, and DistantForm.
You can attach ocean and ship using deep Merge.
When compositing, the location of the plate can be achieved by loading a .dpx file in the plate folder of each shot.

Thank you For read PDF
Good luck DDEE team.
Thanks for ocean information FX and R&D
-Lead Lighting TD
Mw Lee
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